﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.StereoTargetEyeMask
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

#nullable disable
namespace UnityEngine
{
  /// <summary>
  ///   <para>Enum values for the Camera's targetEye property.</para>
  /// </summary>
  public enum StereoTargetEyeMask
  {
    /// <summary>
    ///   <para>Do not render either eye to the HMD.</para>
    /// </summary>
    None,
    /// <summary>
    ///   <para>Render only the Left eye to the HMD.</para>
    /// </summary>
    Left,
    /// <summary>
    ///   <para>Render only the right eye to the HMD.</para>
    /// </summary>
    Right,
    /// <summary>
    ///   <para>Render both eyes to the HMD.</para>
    /// </summary>
    Both,
  }
}
